Player
Astral_Oblivion
Recorded PvP stats, recent activity, and replay access.
Stats
Viewing tracked stats for the selected season.
Recent Activity
Micahh22 pearled out while in combat to Astral_Oblivion
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low +12 ELOStasised/pearled out while in combat against Astral_Oblivion. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.
Astral_Oblivion pearled out while in combat to Micahh22, seemosolos
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -12 ELOELO -12: deducted for escaping combat. Stasised/pearled out while in combat against Micahh22, seemosolos. Compensation: +12 ELO split across 2 opponents. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.
seemosolos pearled out while in combat to Astral_Oblivion
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low +12 ELOStasised/pearled out while in combat against Astral_Oblivion. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.










