Player
Ipaddy_21
Recorded PvP stats, recent activity, and replay access.
Stats
Viewing tracked stats for the selected season.
Recent Activity
Ipaddy_21 logged out while in combat to EyeTrim
#2
Current #2 Autumn [2026] K/D Ratio
Logged Out
Nether mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -16 ELOELO -16: deducted for escaping combat. Logged out while in combat against EyeTrim. Compensation: +16 ELO split across 1 opponent. Logged out while in combat and did not return within 3 minutes.
femboyCPVP
#1
Current #1 Autumn [2026] ELO
#1
Current #1 Autumn [2026] Kills
#3
Current #3 Autumn [2026] Time In Render
eliminated Ipaddy_21
End Crystal
Nether highConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -5 ELOELO -5: deducted from this player for losing the fight. Opponent-side reason: ELO +14: high confidence, end crystal kill, victim gear 115%, gear matchup 70%, anti-farm 100%, rating 50%, streak 105%.
NonSurvivor pearled out while in combat to Ipaddy_21
Stasis
Nether mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low +12 ELOStasised/pearled out while in combat against Ipaddy_21. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.










