Player
IsraeliDupe
Recorded PvP stats, recent activity, and replay access.
Stats
Viewing tracked stats for the selected season.
Recent Activity
33tai4
#3
Current #3 Autumn [2026] Deaths
eliminated IsraeliDupe
End Crystal
Nether highConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -6 ELOELO -6: deducted from this player for losing the fight. Opponent-side reason: ELO +20: high confidence, end crystal kill, victim gear 20%, gear matchup 45%, anti-farm 100%, rating 97%, streak 105%.
IsraeliDupe pearled out while in combat to iTristar
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -12 ELOELO -12: deducted for escaping combat. Stasised/pearled out while in combat against iTristar. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.
seemosolos pearled out while in combat to IsraeliDupe
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low +12 ELOStasised/pearled out while in combat against IsraeliDupe. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.










