Player
ItsYellowDuck
Recorded PvP stats, recent activity, and replay access.
Player Record
Recent Activity
ItsYellowDuck pearled out while in combat to Dupe
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -12 ELOELO -12: deducted for escaping combat. Stasised/pearled out while in combat against Dupe. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.
Dupe pearled out while in combat to ItsYellowDuck
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low +12 ELOStasised/pearled out while in combat against ItsYellowDuck. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.
ItsYellowDuck pearled out while in combat to [🔓]Early AccessItsDuck1
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -12 ELOELO -12: deducted for escaping combat. Stasised/pearled out while in combat against ItsDuck1. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.










