Player
Zan4ra
Recorded PvP stats, recent activity, and replay access.
Player Record
Recent Activity
Zan4ra pearled out while in combat to umusky
Stasis
Nether mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -12 ELOELO -12: deducted for escaping combat. Stasised/pearled out while in combat against umusky. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.
Zan4ra pearled out while in combat to MM8
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -12 ELOELO -12: deducted for escaping combat. Stasised/pearled out while in combat against MM8. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.
Zan4ra pearled out while in combat to MM8
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -12 ELOELO -12: deducted for escaping combat. Stasised/pearled out while in combat against MM8. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.










