Player
marianjoyce19
Recorded PvP stats, recent activity, and replay access.
Stats
Viewing tracked stats for the selected season.
Recent Activity
marianjoyce19 logged out while in combat to 64d5
Logged Out
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -16 ELOELO -16: deducted for escaping combat. Logged out while in combat against 64d5. Compensation: +16 ELO split across 1 opponent. Logged out while in combat and did not return within 3 minutes.
64d5 pearled out while in combat to CrossplaneCP4, marianjoyce19
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low +6 ELOStasised/pearled out while in combat against CrossplaneCP4, marianjoyce19. Compensation: +12 ELO split across 2 opponents. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.
marianjoyce19 pearled out while in combat to 64d5
Stasis
Overworld mediumConfidence levelsHigh: direct evidence like a matching death message or clear kill source.Medium: strong nearby evidence, but attribution is inferred.Low: partial evidence only, such as an unexplained explosion or sparse combat trace.Examples: End Crystal self-pop = high recent damage then death = medium generic explosion nearby = low -12 ELOELO -12: deducted for escaping combat. Stasised/pearled out while in combat against 64d5. Compensation: +12 ELO split across 1 opponent. Pearled out while in combat. The player disappeared from render without moving to the render edge and stayed online.










